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22nd February 2008 19:00 #1
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. ,4, 1024768 . 1.6 1024768 . . . Enemy Territory Quake Wars , . 1.6 800600, . 2 400 64/128 800600 . 6 15" . ?
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22nd February 2008 19:02 #2
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22nd February 2008 19:03 #3
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22nd February 2008 19:11 #4
,4 - 1024768 75 . - 60, . - . , - 1024768 ., , - .
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8th April 2008 15:21 #5
. , : triple buffering., wikipedia:
Triple buffering attempts to provide a speed improvement over double buffering. In real life applications, this often involves trying to abstract the graphics drawing operations from being synchronized with the monitor's refresh rate. Typically this involves frames being drawn at a rate lower than or higher than the monitor's frame rate (a variable frame rate) without the usual effects this would cause (namely flickering, shearing and tearing).
? - 60, 60( , -, 1024768).
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8th April 2008 16:37 #6
Triple buffering . - 75Hz, 60Hz , . 60Hz - .
Ar4i
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8th April 2008 16:41 #7
1.6, . ? , 75 ?
BTW: ,: - , - . 75 - , 85?




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