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Thread: Adventure ..
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24th March 2008 13:48 #1
Adventure ..
DOS adventure , Quest for Glory, Dune, Prisoner of Ice ., , ?
racing, FPS RPG, . 
Still Life , .
, ? ??
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24th March 2008 14:03 #2
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24th March 2008 14:15 #3I mourn thee by dusk | I mourn thee by dawn
Crave for thy gloss | to seek the silent glades beyond
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24th March 2008 14:25 #4
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24th March 2008 15:17 #5
? Syberia 1 & 2 .
, . - .
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24th March 2008 16:34 #6
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24th March 2008 17:03 #7
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24th March 2008 17:15 #8
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24th March 2008 17:24 #9
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24th March 2008 15:18 #10
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24th March 2008 19:14 #11
- . .
- Runaway 1 2! .
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24th March 2008 20:30 #12
- Indigo Prophecy a.k.a. Fahrenheit, .
You forget a thousand things every day, pal. Make sure this is one of 'em.
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25th March 2008 04:57 #13
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25th March 2008 09:03 #14
Still Life, .
PC1: MSI X670E Carbon | 7950X | RTX 3080 | LF360 | 32GB RAM 6400/C32 |
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25th March 2008 11:49 #15
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25th March 2008 09:08 #16
http://en.wikipedia.org/wiki/Thief_(...er_game_series)
, , .Style of play
The main tactic of Thief is to avoid fights and instead sneak around the enemies. Thief is sometimes described as either a "first-person sneaker", "sneak-em-up" or a "first-person looter" to emphasize this difference. Classification of the game has been slow coming, as three-dimensional stealth games, such as Splinter Cell (released in 2002) for example, only became more common years after the first Thief.
Another innovation introduced by Thief is the careful use of sound effects as an integral part of gameplay. Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise Garrett makes when moving about an area. Too much noise can alert nearby guards, who will grow suspicious and come looking for intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using moss arrows to create a carpet that muffles the sound of footsteps.
In a similar vein, lighting became one of the most important strategies. A gauge at the bottom of the screen (called the 'Light Gem') indicates how visible the protagonist is. Entering deeper shadows or ducking made the character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game. The astute player is constantly keeping an eye on areas of light or shadow in case a hiding place is needed in a hurry, guard patrol routes, and the type of terrain they're walking on. Sometimes a light source, such as a torch, can be "put out" with a Water Arrow, creating a safe spot to hide in, although most guards might notice the change in decor."May your glass be ever full.
May the roof over your head be always strong.
And may you be in heaven half an hour before the devil knows you're dead."
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25th March 2008 11:37 #17Registered User
Join Date: Dec:2007
Location: a
Posts: 127
Syberia . ... , walkthrough . .
ASUS M2N-E | AMD Athlon 64 X2 Dual Core 4800+ | ASUS 8800GT 512MB | 2 x 1GB, A-Data | 500GB Hitachi | Chieftec GPS-500AB 500W | Razer Diamonback
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25th March 2008 12:25 #18
The Black Mirror , .
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Still Life 40-50 -
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25th March 2008 13:33 #19Registered User
Join Date: Jul:2001
Location:
Posts: 329
, Adventure ( Action-Adventure) Quest.
, , The Longest Journey. Dreamfall , - , .
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25th March 2008 14:31 #20MB: MSI MPG X570 GAMING PLUS | CPU: AMD Ryzen 5 3600 @ 4.2GHz - Cooled by - Xigmatek Windpower WP1266 | VGA: PNY GeForce RTX 3080 10GB XLR8 Gaming EPIC-X RGB (undervolted) | RAM: Corsair VENGEANCE LPX 16GB (2 x 8GB) DDR4 DRAM 3200MHz C16 @ 3600MHz | PSU: Corsair HX1000i 1000W 80 Plus Platinum
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25th March 2008 15:22 #21Registered User
Join Date: Jul:2001
Location:
Posts: 329
EmP0r1o, The Longest Journey / Dreamfall - ( ) , . 10 .
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25th March 2008 17:01 #22Registered User
Join Date: Nov:2007
Location: Bulgaria
Posts: 46
Sam & Max Hit The Road Sam & Max Season 1 & 2.
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25th March 2008 17:08 #23Registered User
Join Date: Aug:2006
Location:
Posts: 4,052
Dreamfall


( , )
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25th March 2008 20:02 #24
, .
The Witcher, Indigo Prophecy,
. Dreamfall, Runaway, Black Mirror ..
?
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25th March 2008 20:23 #25




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