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  1. #1
    Ghost Member G-Point's Avatar
    Join Date: Jul:2001
    Location: Bourgas
    Posts: 4,372

    íàñòðîéêè

    çà êàêâî ñà òèÿ íàñòðîéêè íà âèäåîêàðòàòà
    Direct3D
    1. enable alternate depth buffering technique
    OpenGL
    1. use fast linear-mipmap-linear filtering
    2. enable anisotropic filtering
    3. enable alternate depth buffering technique
    4. disable support for enhanced CPU instruction sets

  2. #2
    Kick-Ass gtzvetkov's Avatar
    Join Date: Jul:2001
    Location: Sofia
    Posts: 3,772
    G-Point ìíîãî å ëåñíî äà ðàçáåðåø çà êàêâî ñëóæàò òèÿ îïöèè. Ïðîñòî êëèêâàø ñ äåñíèÿ áóòîí íà ìèøêàòà âúðõó ñúîòâåòíàòà íàñòðîéêà è òè èçëèçà ñúîáùåíèå "What's this". Íàòèñêàø ñ ëåâèÿ áóòîí è òè ñå ïîêàçâà help íà êîéòî å íàïèñàíî êîå çà êàêâî ñëóæè.
    Kick-Ass

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