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Thread: 20-30 fps 30
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12th February 2011 11:54 #1
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12th February 2011 12:02 #2
Crysis Metro 2033, Low, High
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12th February 2011 12:15 #3
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12th February 2011 12:21 #4
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12th February 2011 13:32 #5
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12th February 2011 13:50 #6
(Anno 1404)- 20 , 30, (CS, Unreal Tournament) 45 , 30-45. 30 , ( - - ).
Fraps , . . (.. , ).D80; 50/1.8D; Tamron 70-300; 18-55 VR;
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12th February 2011 13:57 #7Registered User
Join Date: May:2010
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Posts: 10
Frame rates in video games
Frame rates in video games refer to the speed at which the image is refreshed (typically in frames per second, or FPS). Many underlying processes, such as collision detection and network processing, run at different or inconsistent frequencies or in different physical components of a computer. FPS affect the experience in two ways: low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, choppy animation. Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion.
The first 3D first-person shooter game for a personal computer, 3D Monster Maze, had a frame rate of approximately 6 frame/s, and was still a success. In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 100+ FPS are considered acceptable by most, though this can vary significantly from game to game. Modern action games, including popular console shooters such as Halo 3, are locked at 30 frame/s maximum, while others, such as Unreal Tournament 3, can run well in excess of 100 frame/s on sufficient hardware. The frame rate within games varies considerably depending upon what is currently happening at a given moment, or with the hardware configuration (especially in PC games.) When the computation of a frame consumes more time than is alloted between frames, the frame rate decreases.
A culture of competition has arisen among game enthusiasts with regard to frame rates, with players striving to obtain the highest FPS possible, due to their utility in demonstrating a system's power and efficiency. Indeed, many benchmarks (such as 3DMark) released by the marketing departments of hardware manufacturers and published in hardware reviews focus on the FPS measurement. Even though the typical LCD monitors of today are locked at 60 frame/s, making extremely high frame rates impossible to see in realtime, playthroughs of game timedemos at hundreds or thousands of FPS for benchmarking purposes are still common.
Beyond measurement and bragging rights, such exercises do have practical bearing in some cases. A certain amount of discarded headroom frames are beneficial for the elimination of uneven (choppy or jumpy) output, and to prevent FPS from plummeting during the intense sequences when players need smooth feedback most.
Aside from frame rate, a separate but related factor unique to interactive applications such as gaming is latency. Excessive preprocessing can result in a noticeable delay between player commands and computer feedback, even when a full frame rate is maintained, often referred to as input lag.
Without realistic motion blurring, video games and computer animations do not look as fluid as film, even with the same frame rate. When a fast moving object is present on two consecutive frames, a gap between the images on the two frames contributes to a noticeable separation of the object and its afterimage in the eye. Motion blurring mitigates this effect, since it tends to reduce the image gap when the two frames are strung together The effect of motion blurring is essentially superimposing multiple images of the fast-moving object on a single frame. Motion blurring makes the motion more fluid to the human eye, even as the image of the object becomes blurry on each individual frame.
A high frame rate still does not guarantee fluid movements, especially on hardware with more than one GPU. The effect is known as micro stuttering.
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10-15 FPS
http://www.youtube.com/watch?v=8EEbxFZAsRQ
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http://www.youtube.com/watch?v=nlRcD...eature=related
Fraps FPS .
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12th February 2011 14:02 #8
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12th February 2011 14:53 #9
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13th February 2011 13:36 #10Registered User
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12th February 2011 15:03 #11
100 60 ( :Sega,Sony,Nintendo) , - 100 600 .
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12th February 2011 15:14 #12
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30, MW2, PS3. , FPS PC 100 full hd. .
100. go to 600. , .MAG Z690 TORPEDO | Core i9-12900K @5100/4100/4100MHz | 32GB Kingston Fury Beast @6200MHz 36-35-36-31 | Kingston Fury Renegade 1TB + 1TB
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12th February 2011 15:37 #1324/7 Asus P9X79 Deluxe+H2O i7-3930K @4625 MHz+H2O 64 GB Geil DDR3 11-12-12-30/2333 MHz+H2O 2*HD7970 VaporX 6 GB+H2O ROG Phoebus+Onkyo HT-S990 THX RAID0:2*256 GB Samsung 830 SSD+RAID0:4*1TB WD1000DHTZ+..EXTs CM HAF-X Seasonic SS-1250XM Gold 1250W Logitech G15 Gaming+G9x 30" Dell 3007WFP-HC @2560x1600
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12th February 2011 16:11 #14
:Sega,Nintendo,Sony1 & Sony2 , 60 ( ).
, - , 8600 3850( ).
60 , 4 CS 1.6
, 2D/3D ( , 24 ).
:Options/Video
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12th February 2011 17:10 #15
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12th February 2011 16:14 #17
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12th February 2011 16:24 #18
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12th February 2011 16:31 #19Asus P8Z68-V Pro/Gen3| Core i7 2600k TR Silver Arrow| 2x4GB Corsair Vengeance 1600 1.35v| MSI GTX560Ti Accelero XTREME Plus| Corsair AX750W| APC SMT750I UPS| WD Caviar Black 2x640GB & 1TB; WD Caviar Green 2TB; WD Green 500 GB| Creative X-Fi Titanium| LG GH22NS40| NZXT Tempest| Logitech Z506
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12th February 2011 16:39 #20B650 AORUS ELITE AX/Ryzen 7600,Noctua NH-D15 Black, Kingston Fury Renegade 32GB 6400MHz CL32, SS PRIME TX-850 Titanium, 2.5Tb SSDs, GW RTX3070 PHANTOM+ , Sound BlasterX G6 + Sennheiser HD569, 55" OLED TV, 27" 144Hz 1080p
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12th February 2011 23:47 #21Asus P8Z68-V Pro/Gen3| Core i7 2600k TR Silver Arrow| 2x4GB Corsair Vengeance 1600 1.35v| MSI GTX560Ti Accelero XTREME Plus| Corsair AX750W| APC SMT750I UPS| WD Caviar Black 2x640GB & 1TB; WD Caviar Green 2TB; WD Green 500 GB| Creative X-Fi Titanium| LG GH22NS40| NZXT Tempest| Logitech Z506
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13th February 2011 12:33 #22
CS:Sorce fps_max 25 .
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12th February 2011 16:59 #23
. - , 25 , . .. 25-30 . 25, , 40+ . , . , 60 - . 30 . , 100 60 95% .
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Seasonic S12II-620Bronze; ASRock Z97 Extreme 4; i5-4690K Haswell; Sapphire Dual-X R9 285 2GB DDR5; 24GB DDR3 1866MHz CL10
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12th February 2011 18:30 #24
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13th February 2011 14:10 #25
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, . ; .24/7 Asus P9X79 Deluxe+H2O i7-3930K @4625 MHz+H2O 64 GB Geil DDR3 11-12-12-30/2333 MHz+H2O 2*HD7970 VaporX 6 GB+H2O ROG Phoebus+Onkyo HT-S990 THX RAID0:2*256 GB Samsung 830 SSD+RAID0:4*1TB WD1000DHTZ+..EXTs CM HAF-X Seasonic SS-1250XM Gold 1250W Logitech G15 Gaming+G9x 30" Dell 3007WFP-HC @2560x1600




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100+. 8800 3850 30 - HD ?
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