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  1. #1
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    Join Date: Nov:2007
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    Dark Souls 2 - [íå]ïðîäúëæåíèåòî íà Demon's Souls




    Tomohiro Shibuya and Yui Tanimura are both From Software directors who have never worked on any Capcom title or Monster Hunter game. There is another Tomohiro Shibuya on Mobygames who is a graphic artist at D.A.G., a studio Capcom contracts for graphical work on some of their games. He is not the same person. Both Tomohiro Shibuya and Yui Tanimura worked extensively on the Another Century's Episode games at From Software. Shibuya is the director of ACE, ACE2, and ACE:R, and one of the producers on ACE3. Tanimura is the lead game designer for ACE and ACE2, and the director of ACE3. He did not work on ACE:R.

    Edge Magazine has a blow out on Dark Souls 2 this month, and the details are out. Brace yourselves for the horror and anticipation of a brand new journey.

    - Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.

    - Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".

    - Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.

    - The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

    - Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else. (King's Field?!)

    - Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

    - It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

    - One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

    - Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

    - He promises there will still be "hidden" elements in the story and world which can be missed.

    - Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

    - The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

    - The game might not make it for 2013.

    - They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.

    - Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.


    -This the article source for the infamous "we want the skyrim audience" quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.

    -Huge leap in graphical quality. Dynamic lighting and smoother animations all around.

    -The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

    -Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.

    -Server based PVP is back (yay!)

    -The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director's chair. Namco calls is a "company decision" and has this disturbing anecdote to share:

    "For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving."

    That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.

    -Miyazaki is disappointed he doesn't have a greater role in Dark Souls II

    -The Graphics are shockingly close to the trailer's quality

    -According to Shibuya, one of the co-directors, the player's ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.

    -The map is roughly the same size, but has more content and more "areas of interest".

    -The notion that Dark Souls needs to evolve was "common". Edge says not to expect a minor update.

    -In designing map areas, the main concept was to create areas that had not been in either game.

    -Talks of implementing a system that will let you reveal the clues you've learned over the course of the game (wut?)

    -Shibuya talks about "limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience".
    Ñêðèò/Hidden: INFO




  2. #2
    Registered User pepster's Avatar
    Join Date: Jan:2007
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    À ñòåïåíòà íà "ïðåäèçâèêàòåëíîñò", äåìåê òðóäíîñò, äàëè ïàê ùå å ñúùàòà èëè è ïî-ñêðîìíèòå ãåéìúðè (êàòî ìåí íàïðèìåð) ùå ìîãàò äà é ñå íàñëàäÿò?
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    Lenovo Thinkbook 15

  3. #3
    motherfather The Penalty's Avatar
    Join Date: Mar:2002
    Location: ÑÔ
    Posts: 20,472
    Èìà äîñòà ñïåêóëàöèè ïî âúïðîñà, íî íàé-âåðîÿòíî ùå îñòàíå ñàìî åäíà òðóäíîñò - òðóäíàòà.
    Òî íà ïðàêòèêà òîâà å êîåòî îòëè÷àâà çàãëàâèåòî îò äðóãèòå è àêî ãî íàïðàâÿò ìóëòè difficulty ùå èçãóáÿò åêñêëóçèâíàòà åêñòðà.
    Èãðàòà íå å ÷àê òîëêîâà òðóäíà, ïðîñòî learning curve-a é å îò ïîðÿäúêà íà ïîëîâèí-åäèí ìåñåö, ïîñëå âå÷å ñòàâà ìàëêî ïî-ëåñíî.

    Ï.Ï.
    Çà ïîñëåäíîòî íå ñå øåãóâàì. Êîãàòî çàïî÷íàõ Äåìîíñ Ñîóëñ ñúì óìðÿë íàä 100 ïúòè ñàìî íà ïúðâèòå äâå îáëàñòè,
    íî ñ òå÷åíèå íà âðåìåòî ñå íàó÷èõ êàêâî äà ïðàâÿ è êàêâî äà íå ïðàâÿ.
    Íàé-ãîëåìèÿò ïðîáëåì çà íîâèòå èãðà÷è íà *Souls èãðèòå å, òÿõíîòî áúðçàíå è íåòúðïåíèå, à òàÿ èãðà íå ïðîùàâà.

    Ï.Ï.2
    Ñíîùè äîêàòî ïðîáâàõ çà ïîðåäåí ïúò åäíî äðàêîí÷å îò DLC-òî óñòàíîâèõ ÷å íà áîñîâåòå àç ìàé âäèãàì êðúâíî è ïóëñ (èçìåðåíî âåäíàãà ñëåä êëàíåòî áåøå 150/100@120 bpm )

    Ï.Ï.3
    Ãëåäàì ÷å Çîãðàôà å çàáðàâèë äà äàäå àäðåñà íà îôèöèàëíèÿ ñàéò íà âòîðàòà ÷àñò.

    • Ìîæåø äà èçâàäèø ÷îâåêà îò ñåëîòî, íî ñåëîòî îò ÷îâåêà - íèêîãà
    • Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us
    • Soul platinum 1 and 2. See? It's not the game - you suck.


  4. #4
    motherfather The Penalty's Avatar
    Join Date: Mar:2002
    Location: ÑÔ
    Posts: 20,472
    Ïðåäè ìàëêî îò IGN ïîêàçàõà gameplay îò Dark Souls 2.

    http://www.ign.com/videos/2013/04/10...12-minute-demo
    èëè äèðåêòíî âèäåîòî
    http://assets.ign.com/videos/zencode...65531458-w.mp4

    • Ìîæåø äà èçâàäèø ÷îâåêà îò ñåëîòî, íî ñåëîòî îò ÷îâåêà - íèêîãà
    • Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us
    • Soul platinum 1 and 2. See? It's not the game - you suck.


  5. #5
    Passion X Innovation LionS7's Avatar
    Join Date: Dec:2007
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    Ãîòèíî èçãëåæäà. Ïîðòà äà 1-âèÿ Dark Souls ïðîñòî àäñêè ìíîãî ìå ðàçî÷àðîâà, çàùîòî áåøå ïðîñòî ïàðîäèÿ. Äîðè âèäÿõ, ÷å ñà ÿ ìàõíàëè îò Steam. Èíà÷å òîâà, êîåòî ñåãà âèæäàì â 2-êàòà äîñòà ìè äîïàäà, îñîáåíî àíèìàöèÿòà ïðè äâèæåíèÿòà è ïîâåäåíèåòî íà ãåðîÿ. Íàäÿâàì ñå ïðîñòî ïîðòà, êîéòî ѝ íàïðàâÿò äà å ÷èòàâ.
    MAG Z690 TORPEDO | Core i9-12900K @5100/4100/4100MHz | 32GB Kingston Fury Beast @6200MHz 36-35-36-31 | Kingston Fury Renegade 1TB + 1TB
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  6. #6
    Registered User
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