Results 1 to 5 of 5

Thread: (4.8)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Registered User zero's Avatar
    Join Date: Nov:2002
    Location:
    Posts: 2,169

    (4.8)


    New features include:

    Geometry Instancing
    VPU Recover Enhancement
    EIA 861B Timing Specification

    Performance Improvements:
    Direct3D driver efficiency has improved considerably. Significant performance gains are noted in multiple "CPU-bound" cases, including 3DMark2001, Aquamark 3, Comanche4, Dungeon Siege, and Unreal Tournament 2003 and 2004. Typical improvements are in the 1-5% range.
    OpenGL driver efficiency is also improved. Older OpenGL games such as Quake III Arena and Wolfenstein - Enemy Territory show small improvement (1-2%) at low resolutions. Call of Duty framerates are up approximately 4%. Doom3 improves considerably more (as much as 12% on some product configurations) as a result of the same software efficiency improvements.

    Issues Resolved in CATALYST Version 4.8:

    3D Mark03: Display corruption is no longer noticed when running the Trolls Lair test 3 under Windows XP
    Beyond Divinity:Playing the game with FSAA set to 2x no longer results in display corruption when scrolling the display by moving the mouse to the left of the display
    High Heat Baseball 2003: The display no longer loses sync when exiting or changing player characters in the game High Heat Baseball 2003 under Windows XP with an ATI RADEON X800 series installed
    Madden NFL 2003: The game no longer fails to respond under Windows XP when an ATI RADEON 9800 XT is installed and attempting to set the Truform slider to Application Preference
    Need for Speed Underground:Playing the game under Windows XP with an ATI RADEON 9000/9200 installed no longer results in the road ahead not being lit up by the car's headlights
    Splinter Cell Pandora Tomorrow:Display corruption is no longer noticed when launching a multiplayer game under Windows XP with an ATI RADEON 9200 installed
    Thief 3:Inconsistent lighting and shadow flicker is no longer noticed when playing the game under Windows XP
    Unreal Tournament 2004: Playing the game under Windows XP with an ATI RADEON X600 series installed no longer results in game corruption being displayed when setting Anti-Aliasing to 4x and having the display properties set to 1600x1200 32bpp
    e
    !

    Takaa Geometry Instancing

    Another major feature of SM3 is geometry instancing. It appears that this feature is built-in to the X800, but is not exposed by the driver currently (coming soon).Seem to suggest that when GI is turned on in the X800 it will work quite nicely. Unlike in the 6800.
    kak SM3 ....
    Last edited by zero; 17th August 2004 at 00:48.

  2. #2
    Reigsetder Ures Roland's Avatar
    Join Date: Jul:2003
    Location: in the garden
    Posts: 9,324
    , , Radeon 9200 Adapter -> DAC type 400, 500

    edit
    , Smartgart- fast write, ....
    Last edited by Roland; 17th August 2004 at 17:25.
    The holiday was fun-packed,
    The contract, still intact

  3. #3
    Registered User ^JONY_BRAVO^'s Avatar
    Join Date: Mar:2003
    Location:
    Posts: 321
    DOOM3 2 -. , .

  4. #4

  5. #5
    Registered User zero's Avatar
    Join Date: Nov:2002
    Location:
    Posts: 2,169
    Originally posted by cdman
    - http://www.omegadrivers.net/ati.php

    .
    , - , -

    4.8 ,....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Copyright © 1999-2011 . .
iskamPC.com | mobility.BG | Bloody's Techblog | | 3D Vision Blog |