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Thread: Fx 5900 Xt
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9th December 2004 23:13 #1
Fx 5900 Xt
5900 XT QUADRO 3000 10x
Gigabyte GA-965P-DS3 | Core 2 Quad Q6600(Kentsfiled,S775)box | Crossair 2 GB DDRII 800 XMS 2 | Quadro FX 3450/4000 SDI 256 MB | Seagate Baracuda 320 + 160 GB SATA HDDs | CASE ENERMAX 535W High Power | Pioneer DVD RW |SAMSUNG 931 BF 19" TFT
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22nd December 2004 02:51 #2
FX 5900 XT @ QUADRO FX 3000 5 Specviewperf7.0 !!!
Ba4o Kiro
My Desktop
GLinfo
**************
* GLINFO LOG *
**************
DRIVER INFO
---------------
Vendor : NVIDIA Corporation
Renderer : Quadro FX 3000/PCI/SSE/3DNOW!
Version : 1.4.0
OPENGL CAPABILITIES
-----------------------
Supported extensions:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_EXT_depth_bounds_test
GL_NV_depth_clamp
GL_NV_fence
GL_NVX_flush_hold
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_Autodesk_valid_back_buffer_hint
Max. viewport size : 4096x4096
Max. texture size : 4096x4096
Max. modelview stack depth : 32
Max. projection stack depth : 4
Max. texture stack depth : 10
Max. attribute stack depth : 16
Max. name stack depth : 128
Max. display list nesting : 64
Max. evaluator order : 8
Max. number of lights : 8
Max. clipping planes : 6
Max. pixel map size : 65536
Point size range : 1,000 to 63,375
Point size granularity : 0,125
Line width range : 0,500 to 10,000
Line width granularity : 0,125
Number of auxiliary buffers : 0
Bits of sub-pixel precision : 12
ACCELERATED PIXEL FORMATS
-----------------------------
* Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: ; accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 bits; auxiliary buffers: 0
* Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: ; accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 bits; auxiliary buffers: 0
* Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: ; accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 0 bits; stencil: 0 bits; auxiliary buffers: 0
* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 bits; auxiliary buffers: 0
* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: ; accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 bits; auxiliary buffers: 0
* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 bits; auxiliary buffers: 0
* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: ; accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 bits; auxiliary buffers: 0
* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 0 bits; stencil: 0 bits; auxiliary buffers: 0
* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: ; accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 0 bits; stencil: 0 bits; auxiliary buffers: 0
Specviewperf 7.0 FX 5900 XT
Run All Summary
---------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-01 Weighted Geometric Mean = 3.766
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-08 Weighted Geometric Mean = 9.425
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-07 Weighted Geometric Mean = 16.08
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-05 Weighted Geometric Mean = 3.456
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-01 Weighted Geometric Mean = 3.532
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-01 Weighted Geometric Mean = 5.985
Specviewperf 7.0 Quadro FX 3000
Run All Summary
---------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-01 Weighted Geometric Mean = 16.27
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-08 Weighted Geometric Mean = 40.34
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-07 Weighted Geometric Mean = 79.86
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-05 Weighted Geometric Mean = 22.54
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-01 Weighted Geometric Mean = 19.32
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-01 Weighted Geometric Mean = 16.23
Last edited by CHOCHONE; 22nd December 2004 at 02:57.
Gigabyte GA-965P-DS3 | Core 2 Quad Q6600(Kentsfiled,S775)box | Crossair 2 GB DDRII 800 XMS 2 | Quadro FX 3450/4000 SDI 256 MB | Seagate Baracuda 320 + 160 GB SATA HDDs | CASE ENERMAX 535W High Power | Pioneer DVD RW |SAMSUNG 931 BF 19" TFT
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22nd December 2004 03:15 #3
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4K Xtreme GraphiX|Intel Intel Core i7 920@4000MHz|ASUS P6T Deluxe V2|3x2GB Apacer 1333@1600MHz DDR3|1x74GB WD Raptor 10Krpm/1x640GB WD 7.2Krpm|ASUS GeForce 8800GTX 768MB GDDR3|Chieftec DG-01/Chieftec CFT-1200G-DF 1.2KW|SB X-Fi Platinium|LiteON 16H5S
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22nd December 2004 08:38 #4
OpenGL ... 3 ? ?
?If you can read this, then you aren't "well" verclockd yet...!!!
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22nd December 2004 10:22 #5
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23rd December 2004 16:06 #6
Last edited by CHOCHONE; 24th December 2004 at 00:17.
Gigabyte GA-965P-DS3 | Core 2 Quad Q6600(Kentsfiled,S775)box | Crossair 2 GB DDRII 800 XMS 2 | Quadro FX 3450/4000 SDI 256 MB | Seagate Baracuda 320 + 160 GB SATA HDDs | CASE ENERMAX 535W High Power | Pioneer DVD RW |SAMSUNG 931 BF 19" TFT
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24th December 2004 00:21 #7




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