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Thread: 3Dmark
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9th November 2005 15:30 #1
3Dmark

HDR rendering.
Complex HDR post processing.
Dynamic soft shadows for all objects.
Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
Heterogeneous fog.
Atmospheric light scattering.
Realistic sky model with cloud blending.
Strauss lighting model for most materials.
Subsurface scattering shader for some objects (not visible in the shot).
Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
Approximately 5.4 million triangles and 8.8 million vertices.
10 7800 512 1800
If life gives you a computer...OVERCLOCK IT!
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9th November 2005 15:34 #2
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9th November 2005 16:05 #3
Join Date: Aug:2003
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Posts: 8,103
wow, blooming , .

, .ASRock X99 Extreme6/3.1 | Core i7 6950X | 32GB G.Skill DDR4-3200 | Samsung 970 PRO 1TB | MSI GeForce RTX 4080 Gaming X Trio
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9th November 2005 16:15 #4
Unreal 3 ... ... ... ... - ...
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9th November 2005 16:35 #5Registered User
Join Date: Jul:2001
Location:
Posts: 10,936
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9th November 2005 17:31 #6
. , . (, , ) , . .
futuremark, 7800GTX512MB SLI X1800XT Crossfire "". "" .
P.S. Futuremark, .............Still kickin'




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