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Thread: X1800XT 512
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21st January 2006 13:24 #1Man1ak
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X1800XT 512
3 06 -http://img11.imageshack.us/img11/817/128mf.jpg
. ?
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21st January 2006 19:38 #2neptunGuest
, 3.0 .
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21st January 2006 19:44 #3
EDIT: ! , .
Last edited by EMark; 23rd January 2006 at 17:39.
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22nd January 2006 19:00 #4Man1ak
Join Date: Jan:2006
Location: Most Computers
Posts: 24
. ?1800 1. 3 . . Shader Model 3.0!
Originally Posted by titoni
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22nd January 2006 19:03 #5
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21st January 2006 19:54 #6
Join Date: Aug:2003
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Posts: 8,103
ATi , FutureMark "" .
Originally Posted by neptun
, .
Originally Posted by titoni
ASRock X99 Extreme6/3.1 | Core i7 6950X | 32GB G.Skill DDR4-3200 | Samsung 970 PRO 1TB | MSI GeForce RTX 4080 Gaming X Trio
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21st January 2006 20:08 #7
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21st January 2006 20:19 #8
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21st January 2006 20:19 #9, , ,
Originally Posted by fellix
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21st January 2006 20:36 #10
Join Date: Aug:2003
Location:
Posts: 8,103
, . , VT SM3, .
1, , vertex , , (R2VB) o vertex API, .. ... .
ASRock X99 Extreme6/3.1 | Core i7 6950X | 32GB G.Skill DDR4-3200 | Samsung 970 PRO 1TB | MSI GeForce RTX 4080 Gaming X Trio
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21st January 2006 22:01 #11
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"Render to Vertex Buffer" (R2VB) , .
Nvidia. ( dot3,dot4,halfway ..) r0,r1,......,( output (oT0 )) ..
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Ati (R-B-R) - Nvidia (R-R/T-R) ......"should actually perform better than current vertex texturing schemes".
Nvidia Ati -, Futuremark, R520.
www.microsoft.com :
Vertex shader 3_0 supports texture lookup in the vertex shader.
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SM3 , "texture lookup" //. .
, MS. Ati, Nvidia . MS , (), , ** ..
, . - , Nvidia.Last edited by vegasis; 21st January 2006 at 22:49.




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