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  1. #1
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    ATI MS DX10

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    While we'll have more on the new hardware features supported by DirectX 10 Microsoft will also be implementing some technology from the Xbox 360, enabling the practical use of unified shaders like we've seen on ATI's Xenos GPU for the 360.

    Although DirectX 10 compliance does not require unified hardware shaders, the driver interface will be unified. This should make things easier for software developers, while at the same time allowing hardware designers to approach things in the manner they see best. Pixel and vertex shading will also be receiving some upgrades under the Shader Model 4.0 banner
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  2. #2
    kuronomasuta tnp's Avatar
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  3. #3
    ... Ba4o Kiro's Avatar
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    Unified Shader GPU ...
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    7- WDDM 2.1
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  5. #5
    . . zeox's Avatar
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    nVidia, unified shader, ... ...
    8- .

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  6. #6
    Registered User vegasis's Avatar
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    Quote Originally Posted by zeox
    nVidia, unified shader, ... ...
    8- .
    http://www.theinquirer.net/?article=32385

  7. #7
       
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    DX10, MS DX .
    vendor API, , - "" , . , .
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