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Thread: ATI MS DX10
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16th June 2006 12:36 #1Registered User
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ATI MS DX10
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While we'll have more on the new hardware features supported by DirectX 10 Microsoft will also be implementing some technology from the Xbox 360, enabling the practical use of unified shaders like we've seen on ATI's Xenos GPU for the 360.
Although DirectX 10 compliance does not require unified hardware shaders, the driver interface will be unified. This should make things easier for software developers, while at the same time allowing hardware designers to approach things in the manner they see best. Pixel and vertex shading will also be receiving some upgrades under the Shader Model 4.0 bannerCoreDuo@MacosX
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16th June 2006 12:42 #2
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16th June 2006 12:45 #3
Unified Shader GPU
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16th June 2006 12:51 #4Registered User
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16th June 2006 15:27 #5
nVidia, unified shader, ... ...
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16th June 2006 15:36 #6http://www.theinquirer.net/?article=32385
Originally Posted by zeox
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16th June 2006 15:46 #7
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DX10, MS DX .
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