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  1. #1
    ... Cenzor's Avatar
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    DirectX 10 , DirectX 9

    http://blogs.technet.com/windowsvist...es/447226.aspx
    DX10 , ( screenhots MS Flight , ).
    "May your glass be ever full.
    May the roof over your head be always strong.
    And may you be in heaven half an hour before the devil knows you're dead."

  2. #2
    DARK user xeo's Avatar
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    ( ) ...

  3. #3
    Registered User
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    DirectX9 (Halo: Combat Evolved) DirectX10 (Crysis)
    ... DX8

    : ,
    Last edited by oZoNe; 18th August 2006 at 14:14.
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  4. #4
    Vesu's Avatar
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    DirectX 10 DirectX 9. - performance - . .

  5. #5
    Registered User
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    DX8 -> DX9 -> DX10 - :
    Pictures 8 through 11 show a vines growing on and around a crypt as time passes while in a game. DirectX10 facilitates the game engine to dynamically change the appearance of the crypt with passing time. This enables the in-game levels/scenarios to evolve with time passed inside the game, thus replacing the static environment with a unique one by simulating natural growth.
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  6. #6
    Banned Gam3Ra's Avatar
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    Quote Originally Posted by oZoNe
    DX8 -> DX9 -> DX10 - :
    , 2-3 , ""

  7. #7
    Registered User vegasis's Avatar
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    Quote Originally Posted by Vesu
    DirectX 10 DirectX 9. - performance - . .
    . 3.
    10, 6 ( ) - ( ) 600$ ....
    , .
    Last edited by vegasis; 18th August 2006 at 14:55.

  8. #8
    Lord Of The Fire Mr.TECHNO's Avatar
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    , - DX10 !

  9. #9
    Registered User
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    DX9... ... DX10 ... , . . .
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  10. #10
    . . zeox's Avatar
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    ... ...
    HALO DirectX9 .... . 9, D3D8, ... Quake 4 Oblivion HL2, DX9... HALO, , .
    - , .
    DirectX8 , . , , ... .
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  11. #11
    Banned Gam3Ra's Avatar
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  12. #12
    Registered User
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    CPU , 100$ + R600 64 CPU 60-70%, GPU 1-2% offload , .

  13. #13
    Frank Bullitt Domino's Avatar
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    "" Nalu "" 6600 6800 nVidia. , nVidia , , , ... 3 , , . , 2.0 , DX10 - , Vista 486.
    OZONE, ""( ). , Vista- ... ...
    Last edited by Domino; 18th August 2006 at 16:03.
    "- Frank, we must all compromise.
    - Bulls**t! Get the hell out of here. Now."

  14. #14
    Registered User Logan's Avatar
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    Quote Originally Posted by zeox View Post
    DirectX8 , . , , ... .
    DX8 , , "" . , ...
    , dx9 , .- , . ...
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  15. #15
    Registered User esr.[1]'s Avatar
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    9 10?

  16. #16
    Registered User RhapsodY's Avatar
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    Quote Originally Posted by esr.[1] View Post
    9 10?
    , , .. ( , 10 , 600-800-1000 ... ... )
    ... ASUS G71Gx ...

  17. #17
    HardwareBG User Tommy_Vercetty's Avatar
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    , , DX10 GeForce 9 , - DX10 - DX10 , DX9, DiRT , ATi , , NVIDIA vs. ATi
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  18. #18
    White awesomeness z0ne's Avatar
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    DirectX 10 Hardware Won't Work with DX10.1
    "" .

  19. #19
    Master of Magic Ar4i's Avatar
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    Quote Originally Posted by z0ne View Post
    "" .
    , .
    10.1 ?!? 32 16-, 32- 16- ...
    .
    Ar4i

  20. #20
    ' Extraordinary's Avatar
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    , , DX9.0 (PS2) DX9.0c (PS3).

  21. #21
    4 Ghz E2160 MuPoCJlaB40's Avatar
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    - DX10 M$ , Lost Planet .. !


    . ( ) - ( DX10). -(). ?
    Last edited by MuPoCJlaB40; 16th August 2007 at 20:58.

  22. #22
    breaknenter's Avatar
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    , .
    , DX 10.1 DirectX 10 - 8 nVIDIA, HD Ati?

  23. #23
    808s Limp's Avatar
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    . hardware!
    MAGA

  24. #24
    Master of Magic Ar4i's Avatar
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    Quote Originally Posted by BreaK'N'EnteR View Post
    , .
    , DX 10.1 DirectX 10 - 8 nVIDIA, HD Ati?
    , 10.1 10. 10.1 32- 16- ( - ), 10 , 0.01% . ( ?)
    .
    Ar4i

  25. #25
    Registered User vegasis's Avatar
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    Quote Originally Posted by Ar4i View Post
    , 10.1 10.
    .

    The new features of the DirectX update includes shader model 4.1, as well as a variety of graphics features, including:

    * TextureCube Arrays which are dynamically indexable in shader code.
    * An updated shader model (shader model 4.1).
    * The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions. The ability to render to block-compressed textures.
    * More flexibility with respect to copying of resources.
    * Support for blending on all unorm and snorm formats.

    The XAudio2 features include:

    * Multi-channel and surround-sound support with full per-channel volume and mapping control.
    * Programmable, cross-platform DSP effects framework.
    * Per-voice filtering, arbitrary submixing, and multi-rate processing.
    * Multicore optimized, non-blocking API design.
    * Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library.

    , .. , MS - ( 2007) - , hlsl ( noise ) .. sm4/sm4.1 .. .

    dx10 : .
    Last edited by vegasis; 17th August 2007 at 11:28.

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