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Thread: DirectX 10 , DirectX 9
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18th August 2006 13:50 #1
DirectX 10 , DirectX 9
http://blogs.technet.com/windowsvist...es/447226.aspx
DX10 , ( screenhots MS Flight , )."May your glass be ever full.
May the roof over your head be always strong.
And may you be in heaven half an hour before the devil knows you're dead."
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18th August 2006 14:06 #2
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18th August 2006 14:12 #3Registered User
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DirectX9 (Halo: Combat Evolved) DirectX10 (Crysis)
... DX8
: ,Last edited by oZoNe; 18th August 2006 at 14:14.
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18th August 2006 14:20 #4
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18th August 2006 14:27 #5Registered User
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DX8 -> DX9 -> DX10
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Pictures 8 through 11 show a vines growing on and around a crypt as time passes while in a game. DirectX10 facilitates the game engine to dynamically change the appearance of the crypt with passing time. This enables the in-game levels/scenarios to evolve with time passed inside the game, thus replacing the static environment with a unique one by simulating natural growth.ASUS TUF Gaming B550m plus | Ryzen 5 5600x | Noctua NH-U9S | 2x8GB Corsair Vengeance DDR4 3200 | Sapphire RX580 | AData XPG Gammix s50 lite 1Tb | 2Tb WD Black | 4Tb WD My Book | Seasonic 650W Platinum | LG 32UN880
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18th August 2006 14:46 #6
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18th August 2006 14:54 #7. 3.
Originally Posted by Vesu
10, 6 ( ) - ( ) 600$ ....
, .Last edited by vegasis; 18th August 2006 at 14:55.
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18th August 2006 15:01 #8
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18th August 2006 15:23 #9Registered User
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DX9... ... DX10 ... , .
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18th August 2006 15:29 #10
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HALO DirectX9 .... . 9, D3D8, ... Quake 4 Oblivion HL2, DX9... HALO, , .
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DirectX8 , . , , ... .:EPOX MF4 Ultra-3#CPU: Athlon 64 X2 4600+ [Xigmatec HDT S963]#RAM: 21GB SuperTalent DDRII 800 CL4
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18th August 2006 15:40 #11
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18th August 2006 15:46 #12Registered User
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CPU , 100$ + R600 64 CPU 60-70%, GPU 1-2% offload , .
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18th August 2006 15:51 #13
"" Nalu "" 6600 6800 nVidia. , nVidia , , , ... 3 , , . , 2.0 , DX10 - , Vista 486.
OZONE, ""( ). , Vista- ... ...Last edited by Domino; 18th August 2006 at 16:03.
"- Frank, we must all compromise.
- Bulls**t! Get the hell out of here. Now."
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12th August 2007 00:51 #14
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10th August 2007 19:48 #15
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10th August 2007 19:53 #16
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10th August 2007 22:31 #17
, , DX10 GeForce 9 , - DX10
- DX10 , DX9, DiRT ,
ATi , , NVIDIA vs. ATi
HardwareBG.com
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13th August 2007 12:00 #18
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13th August 2007 12:36 #19
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13th August 2007 12:47 #20
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16th August 2007 19:59 #21
- DX10 M$ , Lost Planet .. !

. ( ) - ( DX10). -(). ?Last edited by MuPoCJlaB40; 16th August 2007 at 20:58.
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16th August 2007 22:04 #22
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16th August 2007 22:05 #23
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17th August 2007 11:06 #24
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17th August 2007 11:19 #25
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The new features of the DirectX update includes shader model 4.1, as well as a variety of graphics features, including:
* TextureCube Arrays which are dynamically indexable in shader code.
* An updated shader model (shader model 4.1).
* The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions. The ability to render to block-compressed textures.
* More flexibility with respect to copying of resources.
* Support for blending on all unorm and snorm formats.
The XAudio2 features include:
* Multi-channel and surround-sound support with full per-channel volume and mapping control.
* Programmable, cross-platform DSP effects framework.
* Per-voice filtering, arbitrary submixing, and multi-rate processing.
* Multicore optimized, non-blocking API design.
* Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library.
, .. , MS - ( 2007) - , hlsl ( noise ) .. sm4/sm4.1 .. .
dx10 : .Last edited by vegasis; 17th August 2007 at 11:28.




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