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  1. #1
    Registered User superninja's Avatar
    Join Date: Oct:2005
    Location: bulgaria sofia
    Posts: 54

    Êàêâî ïîçâîëÿâà íà PS2 ...?

    Âúïðîñúò ìè å êàê òàêà Playstation 2 e 294 MHz è íà íåãî èãðàÿ èãðè êîèòî íåìîãà äà èãðàÿ íà 800MHz êîìïþòúð.Íà âñè÷êîòî îòãîðå ðàìòà ìó å 32!!
    Ìîæå ëè íÿêîé äà ìè îáÿñíè çàùîòî å èíòåðåñíî âñå ïàê. Îò áðîÿ íà òðàíñèñòîðèòå ëè å.îò êàøå ïàìåòòà ëè å??

    åòî âè ïî-äåòàéëíè õàðàêòåðèñòèêè âçåòè îò óèêèïåäèÿ.

    Code:
    The specifications of the PlayStation 2 console are as follows, with hardware revisions:
    Emotion Engine CPU
    Emotion Engine CPU
    Graphics Synthesizer GPU
    Graphics Synthesizer GPU
    I/O Processor (PlayStation 1 CPU) I/O Bus
    I/O Processor (PlayStation 1 CPU) I/O Bus
    
        * CPU: 128 bit "Emotion Engine" clocked at 294 MHz, 10.5 million transistors
              o System Memory: 32 MB Direct Rambus or RDRAM (note that some computers use this type of RAM)
              o Memory bus Bandwidth: 3.2 GB per second
              o Main processor: MIPS R5900 CPU core, 64 bit
              o Coprocessor: FPU (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1)
              o Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit, vu0 used for physics and other gameplay type things, vu1 used for polygon transformations and other visual based calculation
              o Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point), about 2.9 on each vector unit
              o 3D CG Geometric Transformation: 66 million polygons per second[15]
              o Compressed Image Decoder: MPEG-2
              o I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
              o Cache memory: Instruction: 16KB, Data: 8KB + 16 KB (ScrP)
        * Graphics: "Graphics Synthesizer" clocked at 147 MHz
              o Pixel pipelines:16
              o Video output resolution: variable from 256x224 to 1280x1024 pixels
              o 4 MB Embedded DRAM video memory bandwith at 47GB per second(main system 32 MB can be dedicated into vram)
              o DRAM Bus bandwidth: 47.0GB per second
              o DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
              o Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
              o Dedicated connection to: Main CPU and VU1
              o Overall Pixel fillrate: 16x147 = 23.52Gpixel/sec(rounded to 2.4Gpixel/sec)
              o Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles)
              o Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2(37,750,000 32pixel real-world triangles)
              o Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6(18,750,000 32pixel real-world triangles)
              o Multi-pass rendering ability (four passes: 300M pixels/second)
        * Sound: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz)
              o Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
              o Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
              o Output: Dolby Digital 5.1 Surround sound, DTS (cutscenes only), later games achieved analog 5.1 surround during gameplay through Dolby Pro Logic II
        * I/O Processor
              o CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz)
              o Sub Bus: 32 Bit
              o Connection to: SPU and CD/DVD controller.
        * Interface Types: 2 proprietary PlayStation controller ports (250KHz clock for PS1 and 500KHz for PS2 controllers), 2 proprietary Memory Card slots using MagicGate encryption (250KHz for PS1 cards, up to 2MHz for PS2 cards), Expansion Bay (PCMCIA on early models for PCMCIA Network Adaptor and External Hard Disk Drive) DEV9 port for Network Adaptor, Modem and Internal Hard Disk Drive, IEEE 1394 (only in SCPH 10xxx - 3xxxx), Infrared remote control port (SCPH 5000x and newer),[16] and 2 USB 1.1 ports with an OHCI-compatible controller.
    
        * Disc Drive type: 24x (PlayStation 2 format CD-ROM, PlayStation format CD-ROM) 4x (Supported DVD formats) Region-locked with anti-copy protection (Can't read "Gold Discs" aka normal CD-ROMs)
    
        * Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, Compact Disc Audio, PlayStation 2 format DVD-ROM (4.7 GB), DVD Video (4.7 GB). Later models are DVD-9 (8.5 GB Dual-Layer), DVD+RW, and DVD-RW compatible.

  2. #2
       
    Join Date: Aug:2003
    Location:  
    Posts: 8,103
    Îò ñîôòóåðà å, ïîñëå èäâà è æåëåçîòî.
    ASRock X99 Extreme6/3.1 | Core i7 6950X | 32GB G.Skill DDR4-3200 | Samsung 970 PRO 1TB | MSI GeForce RTX 4080 Gaming X Trio

  3. #3
    Ronnie James Dio Snow's Avatar
    Join Date: Jun:2005
    Location: Ñîôèÿ
    Posts: 8,221
    http://arstechnica.com/articles/paedia/cpu/ps2vspc.ars < - eòî òè ÷åòèâî êàòî ñè ëåãíåø (: èíà÷å, òîâà, êîåòî çíàì àç, å ÷å å çàðàäè ñàìàòà àðõèòåêòóðà íà ïðîöåñîðà(èìàøå ñè èìå òîÿ ïðîöåñîð, ìà ïóñòî, íå ãî ïîìíÿ
    MSI B550i Gaming Edge Wifi | Ryzen 9 5900X [Thermalright AXP-100C65 + Noctua A9x14] | G.Skill 2x16GB F4-3200C16Q-32GTZR | AMD RX 6800XT | EVO970 500GB + EVO850 250GB + EVO850 500GB + DS119j | Corsair SF750 Platinum | ASUS MG279Q | Razer DeathAdder V2 Pro | Keychron K6 Modded | SligerSM550

  4. #4
    Banned
    Join Date: Jun:2001
    Location: n/a
    Posts: 12,761
    Äà íå ñå çàáðàâÿ âñå ïàê è ôàêòà, ÷å êîíçîëèòå ðàáîòÿò íà TV, êúäåòî ðàçäåëèòåëíàòà ñïîñîáíîñò å åäâà 525/625 ðåäà (çà NTSC/PAL). Åäâà îò XBox 360 ñå êà÷èõà íà HDTV ðàçäåëèòåëíà ñïîñîáíîñò. Ò.å., êàòî ùå ñðàâíÿâàø êîíçîëàòà ñ êîìïþòúð, òî íåêà íà êîìïþòúðà èãðèòå ðàáîòÿò â 640õ480. Ñúùî òàêà êîíçîëèòå ñà ÷èñòî ãåéì-ìàøèíè, ïðàâåíè è îïòèìèçèðàíè åäèíñòâåíî çà äîáúð ãåéì-ïëåé.

  5. #5
    Registered User rldkfl's Avatar
    Join Date: Jan:2006
    Location: Sofia
    Posts: 67
    òàêòîâàòà ÷åñòîòà å ïîêàçàòåë ñàìî çà ñðàâíåíèå íà
    äâà ïðîöåñîðà ñ åäíàêâà àðõèòåêòóðà, ñïðàâêà Intel vs. AMD,
    è òàì ïðè åäíà ÷åñòîòà èìà ðàçëè÷íà ïðîèçâîäèòåëíîñò

    îñâåí òîâà, êàêúâ å ãðàôè÷íèÿ ïðîöåñîð...?

    èíà÷å,ïðåõâúðëÿíåòî íà ñîôòóåð ðàçðàáîòåí çà åäíà ïëàòôîðìà çà äðóãà
    å èëè òâúðäå ñêúïî è áàâíî èëè åâòèíî, ñìîòàíî è íàáúðçî, à ïîçíàé êàêâî ñà íàïðàâèëè.
    î This isn't right. It's not even wrong. -- Wolfgang Pauli

  6. #6
    Different kind of driver Tito's Avatar
    Join Date: Jan:2004
    Location: Ñîôèÿ
    Posts: 1,944
    Èìà è îùå åäíà èñòèíà. Ðàçðàáîò÷èöèòå ñè ñêúñâàò ãúçà îò ðàáîòà ïî îïòèìèçàöèè çà êîíçîëíàòà èãðà, äîêàòî òåçè, êîèòî ïèøàò èãðè çà êîìïþòðè åäâà ëè íå ïðàâÿò îáðàòíîòî - èãðèòå ñà "òåæêè" íå çàùîòî íå ìîæå äà ñå îïòèìèçèðàò, à çàùîòî íèêîé íå èñêà - íàëè òðÿáâà äà ñå ïðîäàâàò íîâè ïðîöåñîðè è âèäåî êàðòè ïðåç 6 ìåñåöà. Âñè÷êè ñà â ãîëÿìàòà èãðà è ïå÷åëÿò îò îìàãüîñàíèÿ êðúã. Àéäå íà íîâèÿ ìîùåí hardware, å âå÷å ãî èìàòå, àéäå íà íîâàòà ìàñà òåæêà èãðà...
    "Success is not final, failure is not fatal, it's the courage to continuå that cîunts."

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